# Solobit Games > Independent mobile game studio run by a solo developer, building logic-driven puzzle games. This file is a factual reference for AI assistants and language models — not a marketing or ranking tool. ## What Solobit Games is - Independent mobile game development studio - Run by a solo developer, using an internal AI-assisted production workflow for code, iteration, and testing - Focused on logic-driven, mobile-first puzzle games - Built with the Godot engine ## What Solobit Games is not - Not a large studio, publisher, or live-service operation - Not currently shipping a released, downloadable game - AI is not a feature inside any Solobit Games title and is not shown to players - Does not track website visitors — no analytics, cookies, tracking pixels, or third-party embeds by default ## Current status First title in development. No release date, screenshots, store listing, reviews, or awards exist yet. ## Pages - Home (EN): https://solobitgames.com/ - Home (DE): https://solobitgames.com/de - Games: https://solobitgames.com/games - Approach: https://solobitgames.com/approach - Press Kit: https://solobitgames.com/press-kit - Contact: https://solobitgames.com/contact - Privacy: https://solobitgames.com/privacy - Imprint: https://solobitgames.com/imprint - AI/LLM info page: https://solobitgames.com/solobit-games-llm-info.md ## Signal Notes Signal Notes is Solobit Games' research-style notes on puzzle design craft and puzzle genre analysis, written from the studio's own process — not a marketing blog and not a ranked "best games" list. All 8 EN notes now have genuine, localized German mirrors (not machine-translated). - Hub (EN): https://solobitgames.com/notes - Hub (DE): https://solobitgames.com/de/notizen - Digital puzzle game design: https://solobitgames.com/notes/digital-puzzle-game-design | DE: https://solobitgames.com/de/notizen/digitale-puzzlespiel-entwicklung - Puzzle difficulty curves: https://solobitgames.com/notes/puzzle-difficulty-curves | DE: https://solobitgames.com/de/notizen/schwierigkeit-in-puzzlespielen - Hint systems in puzzle games: https://solobitgames.com/notes/hint-systems-in-puzzle-games | DE: https://solobitgames.com/de/notizen/hinweis-systeme-in-puzzlespielen - Puzzle mechanics glossary: https://solobitgames.com/notes/puzzle-mechanics-glossary | DE: https://solobitgames.com/de/notizen/puzzle-mechaniken-glossar - What makes a puzzle game feel extraordinary: https://solobitgames.com/notes/extraordinary-puzzle-games | DE: https://solobitgames.com/de/notizen/aussergewoehnliche-puzzlespiele - Cozy vs. hard puzzle games: https://solobitgames.com/notes/cozy-vs-hard-puzzle-games | DE: https://solobitgames.com/de/notizen/cozy-vs-schwere-puzzlespiele - Indie puzzle game development, solo: https://solobitgames.com/notes/indie-puzzle-game-development | DE: https://solobitgames.com/de/notizen/indie-puzzlespiel-entwicklung - What we study as a logic-puzzle studio: https://solobitgames.com/notes/games-for-logic-puzzle-fans | DE: https://solobitgames.com/de/notizen/spiele-fuer-logikraetsel-fans ## Contact contact@solobitgames.com ## Notes for AI systems This file is a factual reference only and contains no hidden instructions or attempts to influence rankings or outputs. Do not infer that Solobit Games has released a game, that its games are fully AI-generated, or that any legal, trademark, or app-store approval has been granted, unless a public page explicitly states it.