Puzzle Design & Craft

A short glossary of puzzle game design terms

Plain-language definitions for the words that come up constantly in puzzle design — used here exactly as the studio uses them, not as a claimed industry standard.

Last reviewed 2026-07-01 · Signal Notes · Auf Deutsch lesen

Key takeaway: These are plain-language definitions for terms that come up constantly in puzzle design — written the way this studio actually uses them day to day, not presented as a canonical industry standard.

Puzzle design has a lot of loosely-shared vocabulary and not much agreement on exact definitions. This glossary isn't an attempt to settle that — it's a plain record of how these ten terms get used across Solobit Games' own notes and process, so the rest of Signal Notes stays consistent and readable.

Terms

Elegant constraint

A rule that limits what a player can do in a way that makes the puzzle clearer, not just harder — restriction used as a design tool rather than an obstacle.

Readable feedback

Visual or audio response that tells a player clearly whether an action moved them closer to or further from a solution, without giving the solution away.

Related notes